
Last year’s massive Wastlanders brought back human NPCs One Wasteland for All improved the combat and Steel Dawn introduced a Brotherhood of Steel questline. It was roundly, and rightly, panned by critics.Ī series of free updates since then have gone a long way to fixing those flaws. This was the Wasteland we knew and loved, but it was one strangely devoid of character. After all, even the widely venerated Fallout 3 had plenty of those.īut a bigger problem was that Fallout 76 lacked so many of the features that series fans had come to expect, notably human NPCs with whom to interact.

The fact that it arrived bearing more bugs than a flophouse mattress was almost to be expected for such an ambitious online project. It’s something of an understatement to say that Fallout 76 didn’t have the best launch.
